supports the ‘new normal’ for schools with Lenovo.

With a staggering 90 percent of the world’s learners being impacted by school closures and in response to disrupted school calendars, educators are implementing distance learning programs and hybrid learning scenarios – a combination of distance and in-classroom learning.

Schools and districts require education-ready devices, more secure platforms, as well as compelling and effective digital content to engage students under changing learning conditions. are proud to feature content to support immersive learning, and the a focus on career development and discovery, with virtual reality (VR) solutions.

NEVER has there been a time whereby career guidance and empowerment for the future has been more relevant with over 1 billion learners losing out over the pandemic. is passionate about reaching those confused, neglected and disengaged young people to support their journey back to curriculum learning and offer them a clear focus and path in which to do so.

We are beyond pleased for our experience to feature on the VR Classroom 2 with Lenovo, and feel that paired with the content from Veative Labs we can really make a difference to our young learners. Firstly, setting the stage for their future, immersing them in self discovery and aligning their personality with a career. Once established a clear route to their world of work, educators can match the career to content aligned to curriculum from Veative, extending the focus on career guidance INTO the classroom. 

Career guidance could be revolutionised with the VR offering, targeting disengaged students and providing a meaningful and personalised connection to their future despite it seeming so far in the distance. 

Read the press release from Lenovo here

Innovative Virtual Open Week offers West Midlands students the opportunity to make the right choice for their future amidst COVID-19 pandemic

Schools across the West Midlands are being encouraged to sign up for a free Virtual Open Week, designed to help young people explore and fulfil their career aspirations, despite being in lockdown.


The pilot scheme, aimed at those in years 10 and 11, will connect students with local colleges across the West Midlands, supporting the next steps towards their future careers by enabling them to attend a number of ‘open days’ – hosted free at – combining live sessions with local college staff, overviews of courses, links to websites and other sources of information as well as careers’ advice and guidance.


The Virtual Open Week, which will take place from 22nd-26th June, has been organised by Dev Clever and the West Midlands Combined Authority (WMCA), supported by the Titan Partnership and the Career Development Institute (CDI), who are all passionate about reaching out and helping students plan for their future, despite the current restrictions still in place in the UK.


Chris Jeffries, CEO of Dev Clever, said: “We all know the coronavirus crisis has caused disruption for school children across the country, not least for those preparing to take the next steps and we have a passion at to make sure this is considered and students feel supported in making the right choices for them.”


To take part, schools will need to register at and encourage students to create their own personal profile. Schools that register before the 8th June will also be entered into a prize draw, with a chance to win a Lenovo Mirage Solo virtual reality system worth over £300.


Once registered, students create a profile that identifies the careers and subject areas that interest them the most based on their personality and more. They will then be matched to the sessions that best fit with their choices and invited to attend. Participation in the open week is also free for colleges. The platform presents an opportunity for them to promote their courses and communicate with students in the area, providing an innovative route to market themselves during these unprecedented times.


Chris added: “We know students should be starting their exploration process and looking into the options available to them by attending various college open days – something that obviously can’t happen at the moment. We’re also aware of colleges trying to present their own virtual open days, which spurred us on to pull something innovative and

exciting together, that sees our partners, schools, colleges and students working together to provide a well executed, considered open event.


“Working together we hope to create real momentum and a focus; providing both pupils and colleges the chance to connect with each other on a large scale, despite the restrictions.”


The Virtual Open Week has been designed to enhance, an intuitive platform that takes young people on a journey of career discovery and is free for schools and students to use for a limited time only. Students are encouraged to explore their career and future learning options, while schools have visibility to track their progress via a ‘careers advisor dashboard’. The platform was created to support the delivery of career guidance in schools across the UK, and assist schools working towards the Gatsby Benchmarks and OFSTED requirements.


Andy Street, Mayor of the West Midlands, said: “Our young people are our future. Their contribution will be vital as we rebuild our region’s economy in the longer term after the Covid-19 crisis, so it’s critical that we support young people through this period and beyond. The Virtual Open Week is a great initiative during this difficult time to help young people from across the West Midlands to find out more about the careers that interest them most. We are proud to be supporting the Week, and I would urge all students to make the most of this opportunity to explore what’s on offer from our local colleges.”


Carolyn Chapman-Lees, CEO of Titan Partnership, said: “Titan Partnership is absolutely delighted to be supporting this Dev Clever project as it very clearly addresses the much-needed help that young people need as they explore their future careers and the skills they will need. This dedicated week will help young people explore their career options whilst also raising awareness and aspirations. Ultimately it will assist them in realising their future potential. In these challenging times, this project will not only support our young people to make important decisions, it will help our schools and colleges to work together virtually, creating real benefits, efficiencies and tangible impacts for everyone involved, most importantly for our young people.”


To register for the Open Week, visit


If you are a local college that would like to participate please contact




Launchyourcareer with National Careers Week!

This week is National Careers Week with a focus on ’empowering positive change through careers education’ and the celebration of Careers Guidance and FREE resources across the UK. 

Last year Dev Clever were proud to launch the Worlds FIRST virtual reality careers guidance experience VICTAR VR alongside our online recruitment and careers guidance platform We believe that engaging young people right at the beginning of their career exploration and immersing them into their personal journey will help them on their pathway to the career that suits their personality, strengths and interests. is used by students and careers advisors to effectively provide a platform that benefits the student on a personal career exploration journey, qualifying their personality type and the way that they think and feel, and connecting that with a career that would suit them as well as providing a central ‘dashboard’ for the Careers Advisor to follow the students journey, provide feedback and tasks, visualise their intended destination and pull reports to evidence the student pathway against their Gatsby records. The information is all collated & accessed from one central location making it intuitive and user friendly. 

The platform has been designed to take into account the government mandate to provide ‘quality’ career guidance and to align with the Gatsby Principles and we are aware that this is a focus for Schools across the UK.

As our investment to National Careers Week we are offering – the online careers guidance platform as Free to subscribe for a limited time only, we are investing in bridging the skills gap, providing personal and quality careers advice, with a focus on careers and not just courses or places of study. 

If you are a careers advisor that is interested in finding our more, and registering for please click here

New Pilot Announcement: & VICTAR VR


Dev Clever,  leading developer of mobile and immersive experiences, is pleased to announce that its virtual reality careers guidance experience platforms, “VICTAR VR” and, has been commissioned by Nottinghamshire Police for a pilot programme (the ‘Pilot’) to determine their impact on facilitating a reduction in re-offending youths.


Nottinghamshire Police is one of the leading police forces in the UK and is committed to reducing the re-offending statistics in its area. As part of this commitment Nottinghamshire Police runs programmes and initiatives to support young or first-time offenders (FTE), who are at a higher risk of re-offending of committing a major crime in the future.


In conjunction with Nottinghamshire Police, and supported by the partnership between Lenovo and Dev Clever, the Company has identified the need to find a solution which will initiate a high-level engagement with the target audience to enhance the existing crime reduction programmes.


The proposed Pilot combines both of Dev Clever’s Educate platforms, VICTAR VR and, to support FTEs with immersive virtual reality.  This will connect them with relevant employers, higher educators and apprenticeship providers to help them into further education, employment or training, in order to achieve their career ambitions and goals, reducing their risk of re-offending.


These types of VR programmes aim to deliver a higher level of engagement and provide the opportunity to increase a young offender’s confidence in their personal journey, an essential tool in motivating and inspiring FTE’s to make a positive change in their behaviour, environment or future aspirations.


The aim of this Pilot is to produce a positive case study that could accelerate the adoption of VICTAR VR and into every police force, prison, correctional facility, probation office and job centre in the UK; as well as open up opportunities globally for the reduction of repeat criminal offenders.


This is in line with Dev Clever’s strategy to focus its attention on its Educate segment, both in the educational sector as well as in other vertical markets where career guidance and subsequent recruitment is applicable.


Chris Jeffries, CEO Dev Clever, said:


“Being selected for this Pilot by Nottinghamshire Police clearly emphasises the excitement surrounding our disruptive career’s development and recruitment platform & VICTAR VR. The Pilot identifies the opportunity for the positive impact that these platforms could have on a young person’s life, as they try shape the future they want for themselves.


Working with such a proactive team at Nottinghamshire Police who are committed to reducing crime across the district is a genuine honour. It is also a huge compliment that this Force and the officers involved in the Pilot have faith in the potential for our product to make a genuinely positive social impact and is testament to the innovative product that our talented team have developed. This Pilot recognises the potential of our technology to globally change the way career guidance and recruitment is delivered to young people, supported by Lenovo, across the world.” 


Inspector Paul Harris, Integrated Offender Management (IOM) lead, Nottinghamshire Police said:


“We are delighted to invest in this pioneering partnership between IOM, the Violence Reduction Unit and Dev Clever – any tool which assists in creating a dialogue around positive life choices is very welcome.  Young people especially are very open to new technology – so using VR as a ‘vehicle’ with which to provide career guidance seems a natural step.  The VICTAR VR platform is extremely engaging yet allows the user to properly map a route map to employment.  One of the key strands of IOM is to ‘resettle and rehabilitate’ entrenched offenders, or people at risk of being drawn into a criminal lifestyle – we are confident that this pilot will prove very significant in achieving this outcome.”


Richard Lee, Global Verticals Education, Lenovo Said:


“Lenovo, as the leading global supplier of devices to the Education market, is delighted to partner with Dev Clever and support Nottinghamshire Police in the delivery of a solution addressing the challenge of improving career outcomes for vulnerable young people. The immersive nature of VR Technology encourages engagement at a level so much higher than traditional methods of interacting with young people, and the VICTAR VR solution gives young people a mechanism to work towards career goals through a highly intuitive and impactful interface. With the success of the pilot in Nottinghamshire, the chance to deploy to other constabularies and organisations working to improve the outcomes of young offenders is tremendously exciting.”


– Ends –



Career ‘DISCONNECT’ warning – new report out today!

According to a report released today by  Education & Employers  there is a clear disconnect between young people’s career aspirations and jobs in the UK, whether current vacancies or projected demand. This report is based on an international survey of over 8,500 people aged 14-18. There were over 7,000 responses from young people in the UK and the report focuses on their responses.


The report highlights that many young people feedback that they received  only limited careers support from their schools and colleges, and those students that do benefit from careers activities and multiple career influences in secondary education have aspirations that are – in aggregate – better connected to the labour market. It also highlights that effective careers support reduces the disconnection between aspirations and jobs.

Extending better careers guidance, and better practice in schools could change the lives of 100,000 school leavers per year. 

Dev Clever have been on a quest to support careers guidance programmes in Schools, and are embarking on a roll out of our FREE to subscribe careers exploration platform  to all schools across the UK.

We understand the friction points that our young people face, we embrace the emerging technologies, we target the Skills Gap,  and we position ourselves as pioneers in careers guidance. Dev Clever are responsible for the design, delivery and dispatch of the worlds first Virtual Reality Careers Experience with VICTAR, our Virtual, Interactive, Careers Training and Apprenticeship Robot, available to schools on a subscription basis. VICTAR is our virtually enhanced version of and works with the same principles but through the medium of Virtual Reality! 

We partnered with the World Skills UK LIVE and was used on all the National Careers Service stands at the show over three days to direct young people to the right career. 

We understand that extending better careers guidance, and support in Schools would reduce this ‘disconnect’. The use of emerging technologies like VR, enhances the young persons experience. Through our Virtual Reality Careers Experience VICTAR, we are able to target hard to reach students that are disengaged from the process, but is also useful in reaffirming students on they career journey. 

The Education Sector MUST start adopting new ways of connecting with their students, employers should be open to playing their part, welcoming the talent of tomorrow through their doors and creating a desire for these young people to aspire to the roles they present. 

Improved career support in secondary school has the potential to drive considerable benefits to the economy via reduced skills shortages and better alignment, along with the many other benefits of enhanced provision.

The findings of the report, suggest that a focus on more effort is required to tackle this aspiration-reality disconnect, building on the recent progress made in careers education and the greater emphasis placed on careers by the Government and the ambitions of its Careers Strategy.

The latest “State of the Nation” report from the Careers and Enterprise Company shows that careers education is improving in England. But, as this report shows, MORE needs to be done to ensure that all young people get access to high quality, independent impartial careers advice and guidance so they can understand the opportunities available to them, regardless of their background.

Dev Clever fully support this focus, and if you are a School interested in using and embedding into your careers programme then please don’t hesitate to contact us


You can read more on the report from the BBC 



Business Leader recently sat down with Chris Jeffries, the CEO and founder of Dev Clever, a national software company that is driving the gamification revolution in business throughout the UK. Jeffries talks about how the modern workplace is changing, the growth of VR, and how tech is helping plug the skills gap.


Dev Clever is a software innovation business established in 2013 that helps enterprises respond to rapid changes in technology by bringing the latest digital solutions to industries worldwide. Over the last six years, we have been working in collaboration with brands, retailers, educators and employers, and we have invested over £1.5m in the development of a suite of innovative platforms which we believe are transformational to the current processes they disrupt within their market sectors.

In January 2019 we joined the London Stock Exchange, with a clear strategy to drive the future growth of the business globally through new and existing strategic commercial partnerships.


Gamification has been used with varying degrees of success for business improvement and environmental change across a variety of sectors to improve productivity or motivate employees to complete tasks they might otherwise not prioritise.

Many big companies have embraced games to make their workers better trained especially as technology continues to modify traditional roles. Others have introduced gamification to keep workers focused on their jobs, or to improve products and services – Google and Microsoft, for example, created games designed to increase worker morale, quality control and productivity.

Virtual reality when used in work or school environment is also a great empowerment tool; we are currently rolling out a platform that engages a youth audience. Millennials have adopted technology in their lifetime whereby Generation Z will be the pioneers of this technology in the future. Dev Clever believes that in order to retain information, it is important to experience, and Virtual Reality presents scenarios that are not otherwise available to users.


Launchpad is an intuitive platform designed to revolutionise the current careers advisory programme in schools and put the user in control. The young person is the focus of the platform, allowing them to discover careers that match their interests and personality. The platform guides them through the process of discovery resulting in aligning them with a career that is right for their personal characteristics. Launchpad presents vocational and apprenticeship study options to the user, and will also highlight specific courses in locations they can study in. The user doesn’t have to leave the platform, and can apply directly to the institutions that are highlighted as a match to them.

Currently, Dev Clever are rolling Launchpad out across the UK to schools. As an investment into the future of careers, we are offering this as a free platform to underpin the careers programmes currently available in schools. The real draw for schools at present is that Launchpad has been designed to adhere to the eight Gatsby Benchmarks (there is a government requirement for all schools to focus towards attaining the eight benchmarks) and by implementing Launchpad into their careers curriculum they are already meeting the criteria.

We believe currently there is an engagement crisis surrounding the targeting and successful engagement of young people. With this in mind, we have created, via VR, the world’s first interactive virtual reality careers guidance robot VICTAR (Virtual Interactive Careers Training & Apprenticeship Robot). VICTAR is designed specifically to engage with school children and immerse them in impartial careers information as part of a school’s careers guidance programme.

VICTAR has been developed in parallel with Launchpad to engage the user and show them around the platform. VICTAR is used to narrate and guide the young person throught the personality quiz, give instructions and immerse them into Launchpad. The VR experience brings to life their animal personality, and offers more than careers guidance.

Developed in conjunction with key partners and utilising credible resources, such as government backed Labour Market Information (LMI), Launchpad and Victar take the young person through an immersive, guided virtual reality journey to discover their personality and interests. The user can then explore, through full 360-degree environments, the careers and training opportunities that suit them the most. Once they arrive at their chosen career, they can see statistics and information about the career such as how much they could earn, the predicted growth by region as well as video content of people in the role with insights into their work environments.

They can see the colleges, universities, apprenticeship providers and employers that offer the next step in their chosen career path. The personal dashboard allows the young person to keep up to date with information relating to their chosen career at the same time as allowing the school to keep a record of each individual pupil’s future choices, ensuring they remain focused on their career goal.

The step change platform is aimed at tackling the critical national issue of bridging the skills gap, which the government estimates will cost the UK taxpayer £90bn per year by 2024.


Gamification in business has existed for a number of years without gaining widespread adoption. However, with UK productivity having experienced a rapid drop, it is clear there is change required in the way we engage, learn, and embark upon our career paths. Recent technological development means there is more potential than ever before to create effective gamification situations using real-time analytics, VR, AR, cloud-services and social media platforms.

Essentially, humans perform better when they are enjoying themselves, so while sceptics might view gamification as the latest corporate buzzword, it does, in fact, have tangible business benefits— and the global gamification market is predicted to be worth $22.9bn by 2022. There are good opportunities for business leaders to tap into the fact that games are one of the most predominant and influential communications and entertainment mediums on the planet, and organisations can improve engagement with employees or students, and witness greater user satisfaction, as well as the improved outcome of initiatives.


Gamification has the potential to become a useful and integral part of the workplace, but it needs to be done right. It’s crucial that gamification is not being applied as a substitute to good management- leaders must ensure that there are still real work and real outcomes being seen as a result of gamification processes.

Before starting out on the gamification process, organisations need to ensure their goals using such tools are clear and a match with the company culture. Monitoring gamification results then allows leaders to see if desired outcomes are being met. Organisations must also ensure they are not ‘gaming’ workers so that employees feel their work is being enhanced but that they are not being exploited or manipulated in any way. Using money as a motivator is therefore a bad idea, since extrinsic rewards rarely work- making money would make the activity about simply that and not about the work involved.

In today’s world, where time and attention are becoming increasingly valuable, people are more likely to be attracted by activities that are fulfilling and rewarding, and with which they feel they are gleaning opportunities to learn and grow, making gamification more important than ever if implemented for the right reasons and leveraged effectively.


VICTAR is being used to create a more immersive careers guidance experience for students, and they are able to select a career path that is best suited to them based on their personality and interests. The gamification of this tool means that students are engaged, empowered and are able to experience a journey of discovery. This means that they  tend to select choices with more honesty resulting in a high level of completion of the assessment and a more accurate picture of their career options that is personal to them.

Getting students into the right career from the outset is crucial, not only for their personal successes, but also for the economy. Research from the LGA has shown that 12 million people could be caught in a skills gap by 2024, precipitated by high numbers of low-skilled workers present the job market in an environment where there are millions of high-skilled jobs available, without people to do them. This skills crisis could result in £90bn of economic growth being lost.

It is clear, then, that there is a need for improved career instruction, and leveraging technology to bring more structure to the career-choice process is a good step in the right direction. Gamification processes that create a more immersive guide to career choices means educators can better develop students and adequately prepare the workers of the future.

*Full article featured in Business Leader Here 

Top Business Tech: Spotlight on Dev Clever

Revolutionising education with VR and intelligent platforms

In 2014, Dev Clever pioneered the first-ever fully-interactive prospectus, which offered a way for students to receive course information for further education.

Chris Jeffries, CEO & Founder of Dev Clever, said that the roll-out of CleverFLIPwas when the company “saw the opportunity to develop something really intuitive for a young person, to help them understand what aspirations they could have, rather than just looking at what courses are available.”

Instead of simply sending out a printed prospectus containing an overwhelming amount of information, Dev Clever’s interactive prospectus can be tailored specifically to suit the interests of the students and distributed through various social media channels, allowing educational institutions to increase their uptake in learners but, more importantly, place learners in the education stream that best suits them.

READ MORE: 4 exciting uses for VR in the future of healthcare

“For four and half years we’ve been developing in collaboration with colleges, employers, apprenticeship providers, schools and students, a revolutionary platform which helps young people who don’t necessarily know what they want to be in the future,” Jeffries says.

If a young person is considering working with cars, for instance, Dev Clever’s Launchpad can pinpoint particular courses of interest in the sector, providing information on career routes and course content.

Launchpad “helps [students] go on a journey of discovery which identifies what their personality type is and it highlights industries where their personality type flourishes.”

Linking prospective students and their interests, Dev Clever’s careers engine Launchpad can help them explore the areas in which they’d like to work. Whether they want to work in technology, travelling or the outdoors, the intelligent platform shows the young person the sectors relevant to their interests, aligning with their personality type, which is revealed through a series of questions.

VR, Beyond Reality, Revolutionising education with VR and intelligent platforms
VICTAR is a VR platform which helps young people find careers guidance / Credit: Dev Clever

Not content with stopping there, Dev Clever then integrated the LaunchPad careers engine into a virtual reality product called VICTAR (Virtual Interactive Careers Training and Apprenticeship Robot).

VICTAR breaks down the sometimes off-putting authority of traditional careers guidance by using virtual reality. Backed by credible governing bodies like the Career Development Institute and World Skills, Dev Clever are now embarking on a full-scale roll out in partnership with Lenovo, the largest supplier of IT educational equipment in the world.

When a young person puts the VR headset on they enter a space, in which VICTAR presents itself and begins the program. The user can then embark on a personality test.

“All of our personality types are matched to animals, a little bit like a star sign,” VICTAR says.

The questions eventually result in a personality type being determined. for instance, a Tawny owl carries the motto “I’ll analyse it to understand it”. VICTAR then aligns the strengths and weaknesses of that personality type to relevant sectors, like science, surveying or electronics.

Identifying one’s personality type and the sectors of best fit can only go so far, however. The true brilliance of VICTAR is that it doesn’t end there. It’s not unusual for young people to be mired in uncertainty when it comes to their future. They might have a sense of what they want, but the roadmap to achieving that is often uncertain. From finding the best location in which to study a chosen field to the precise course information, and application to interview, VICTAR, along with the LaunchPad careers engine, lays a track down for the young person to follow.

Dev Clever’s suite of platforms culminates in what is the world’s first virtual reality careers guidance experience. Melding this range of intelligent platforms, Dev Clever offers a unique, immersive experience which young people can utilise to ensure that they’re embarking on the right track to fulfil their aspirations.


*Full article featured here  


The skills crisis & careers advice in Schools….


Chris Jeffries
Chris Jeffries

The argument that students must be helped to enter the correct career from the outset extends beyond personal success: 12 million people could be caught in a skills gap by 2024.

This would come as a result of millions of low-skilled workers entering a job market with numerous high-skilled jobs available and a lack of people qualified to fill them.

This skills crisis could result in £90bn of economic growth being lost, making it vital that we ensure students are entering the best possible careers in the first instance, and are aware of what skills will be required. For this, we need improved careers advice in schools.

For the vast majority, careers advice at present remains woefully inadequate. Most advice still provides little to no structure or guidance, but instead relies on students making decisions based on their own limited encounters of adult professions.

This is frequently supplemented by basic advice from a ‘career councillor’, limited careers tests, and snippets of advice from parental figures and/or teachers – none of which takes into account elements of a student’s personality or their skillsets.

In addition, careers advice at home is beset with further obstacles; over a third of parents are scared of providing the wrong advice to their child, with half worrying that their understanding of the current career environment may hinder their child’s future.

Moreover, relying on family figures to deliver careers guidance means socio-economic background continues to play a major role in impacting children’s careers; a recent report from the OECD international economics thinktank found that, by the age of seven, children are already facing limits on their future work aspirations.

Compounding the fraught issue of careers guidance, the rapid advancement of technology and the speed of change facilitated by this means that up to 85 percent of the jobs that today’s college students will have in 11 years haven’t yet been invented. This means that the skillsets required for different careers are changing rapidly, as is the job market itself.

While the Government plans to place more available resources into primary and secondary schools, giving them the means to reach the mandated criteria of achieving the GATSBY benchmarks by the end of 2020, more change is still required to improve careers advice in schools.

Today’s students have been raised surrounded by digital experiences in every area of life, from entertainment platforms like Netflix to social media such as Instagram, and music platforms like Spotify. Students – rightly – then expect better experiences of and uses of tech in all aspects of their education, so why should careers advice be exempt from this?

Gamification is everywhere too; from learning a language to brushing your teeth, gamification is known to help engage users more effectively. In 2018, for example, 85% of people said they’d spend more time on an app or software because of gamification elements.

Schools must take advantage of new technologies and bring gamification elements into careers advice, and utilise tech to create immersive careers guidance experiences for their students. It is more important than ever that parents and schools have the tools and technology to better guide and encourage children to make good decisions on next steps towards their futures.

Some success is already being seen, with a number of schools across the country now using VICTAR and Launchpad a fully immersive virtual reality experience that guides students of all ages through the career decision-making process.

Based on the Myers-Briggs indicators, it goes through different questions to understand the student’s personality traits and then matches those traits to an appropriate career choice.

From there, pupils can use Launchpad to access credible resources and learn more about the career matched to them. The platform helps them to understand salary bands, career progression and what course to take to get them into their chosen career – whether that’s an apprenticeship or a particular course at college.

Such an immersive experience also serves to remove pressures from the environment around the student, such as the fear of being incorrect in front of peers or the teacher. It permits students to be more honest about their personality and interests, thereby assisting the student in making a more accurate decision about their preferred career path.

It’s not only the students that benefit either; the data offered by Launchpad and technology solutions like it also help schools to better understand their students’ personalities and the popular career paths among them, meaning they can tailor education plans accordingly. Technology is transforming industries at speed, revolutionising the way we live our day-to-day lives.

Education is no exception, with innovation being seen through the development of recorded lessons, the introduction of laptops and tablets to schools, and the use of interactive whiteboards – but it’s time that careers advice itself embraced such innovation.

If the younger generation are to prepare themselves for the jobs of tomorrow, we must give them the tools to reach their goals.

*Full article featured on Business Cloud, available here 

VICTAR at the #FETC with Lenovo

Mid January saw our very own VICTAR heading over to Miami for the Future or Education Technology Conference as partners of Lenovo. 

As Lenovo unveiled the brand new VR Classroom solution 2, we were on hand to showcase VICTAR and the worlds first Virtual Reality Careers experience. 

VICTAR will feature in the US as part of Lenovo’s VR Classroom 2 Solution in Spring this year and will be available to over 60,000 schools! 

We are super excited about this, and proud to be partnered with Lenovo. 

Why we need improved careers advice in schools….

Dev Clever are consistent when it comes to banging the drum for quality career exploration for young people. We even went to great lengths to design and develop & VICTAR the worlds first virtual reality careers experience to help schools and careers leads to embed a quality and considered programme into their institutions.

With the rapid advancement of the digital age and technologies, and emerging jobs that hadn’t even existed in previous years, we are in a desperate situation to guide our youngsters towards a bright and prosperous future, embracing the technologies and careers that are suited to their personal attributes. 

Careers exploration needs to embrace this new age, and engage students in new ways, with platforms and tools that excite and enthuse a young impressionable mind. 

You can read our CEO’s thoughts here, in this article with the FE News.